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  1. architectures/

Starcraft

Author
Tom Rochette

Authentication/Login server Per game server

  • compute damage simulation
  • in game chat
  • decide game victory
  • returns end game stats for ui (or done client side?) Game client
  • display game ui
  • play animations
  • send commands to game server Local backend
  • record game
  • compute game simulation
  • communicate game state to game client