In software development, understanding the difference between being effective and being efficient is crucial for delivering high-quality products.

Effectiveness is about doing the right things - choosing the correct features to implement, solving the right problems, and aligning development efforts with business goals. An effective developer ensures that their work has a meaningful impact and contributes to the project's success.

Efficiency, on the other hand, is about doing things right - optimizing code, reducing resource usage, and minimizing development time. Efficient developers focus on speed and resource management, ensuring that solutions are implemented with minimal waste.

Balancing effectiveness and efficiency leads to better outcomes. For example, writing highly optimized code for a feature that users don't need is efficient but not effective. Conversely, delivering valuable features slowly or with unnecessary complexity may be effective but not efficient.

In summary, successful software development requires both: building the right solutions (effectiveness) and building them well (efficiency).

19 Aug 2025

Feedback

History / Edit / PDF / EPUB / BIB / 1 min read (~39 words)
processes ai-feedback llm=chatgpt-4.1

Every week, on Friday.

15 minutes.

  • Gather feedback from team members.
  • Review feedback and identify key themes.
  • Identify action items based on the feedback.
  • Identify a date at which to revisit the feedback and the action items.

The workstack is a very simple idea I had while working. It is based on the concept of a stack as the name clearly implies. As you work, you, like a computer, process things one at a time and as new things need to be done, you either throw them in a todo list (a queue), or you start doing them right away (you stack them).

The workstack is a way to record notes about what you work on. As you work on something, you can either work on them to completion, or be interrupted by the necessity of working on another task. In the first case, tasks are simply written one after the other with their begin and end time. In the second case, items are also indented, such that it is possible to observe when a task forced you to "switch context".

An example of this note taking format is as follow.


2018-05-18
Task 1 10:00-10:30
Task 2 10:35-10:50
Task 3 11:00-...
    Task 4 11:05-11:15
    Task 6 11:17-...
        Task 7 11:20-...
Task 5 (not begun)

In this case, the person started working on tasks 1 and 2, then began working on task 3. As he began his work, he noticed that something else was necessary, which spawned task 4. While he was working on task 4, he observed something that could be done, but didn't have to be done right away, which spawned task 5. As he completed task 4, he returned to task 3, but noticed that something else also had to be done, which effectively spawned task 6. During task 6, something else also interrupted him, which forced him to work on task 7. In this case, it could have been a coworker asking you for help on something. Task 5 could be a coworker asking for help as soon as you're available, but not wanting to interrupt you.

Conceptually, you would want to always complete a stack of operations before moving to a new task. However, it is highly common while programming that a programmer will start going down such stack while working on code and then will not end up climbing back the stack, effectively not completing all he started working on.

This format thus allows a programmer (or anyone working on tasks that can spawn other tasks) to better track what they were doing and what they did and did not complete.

  • Build a list of task/items
    List everything that you want to get out of your head. The goal here is to make explicit as much as possible.
  • Deconstruct tasks into their pre-requisites and follow-up tasks
    There are a couple of important things to consider when one wants to prioritize their task list. One is that even if a task is at the top of the list, it might not be possible to do it until its dependencies are fulfilled. This in turn means that all dependencies will have a superior priority to this task automatically.
    However, it frequently happens that what we consider dependencies can in fact be delayed or temporarily replaced by another solution which takes less time to implement or costs less (or for whatever other reason can replace the original dependency).
  • Split tasks into 2 groups (and repeat this process)
    The idea here is to quickly filter out as many tasks as possible. As you may have noticed, I have not specified the filtering predicate. It is up to you to filter out your tasks such that you will have the least amount to filter at once. Examples of predicates you could use are "will/will not do", "want/do not want", "need/do not need", "like/do not like" and so on.
  • Prioritize the tasks that will have to be done
    After a certain number of iterations of the previous step, you should arrive at a point where the items you have all need to be done, but you do not know in which order you have to do them (or want to do them).

This method, also known as the Eisenhower Matrix, involves categorizing tasks into four groups: Urgent/Important, Not Urgent/Important, Urgent/Not Important, and Not Urgent/Not Important. By sorting tasks this way, you can focus on what truly matters and avoid spending time on less critical activities.

The Analytic Hierarchy Process (AHP) is a structured technique for organizing and analyzing complex decisions. It involves breaking down a problem into its components, comparing them pairwise, and assigning weights to determine the relative priority of each task.

Using a binary search tree for prioritization means inserting tasks based on their priority value, allowing for efficient retrieval and reordering. This approach is useful for dynamically managing and updating a list of tasks as priorities change.

The Planning Game is a collaborative method often used in agile development, where stakeholders and team members estimate and prioritize tasks together. It encourages discussion, negotiation, and consensus to determine which tasks should be tackled first.

In the 100-Point Method, each participant is given 100 points to distribute among a list of tasks or requirements according to their perceived importance. The tasks with the highest total points are prioritized, reflecting the collective preferences of the group.

  • What you feel like reading
  • Reading dependencies
  • ROI evaluation

  • Karlsson, Joachim, Claes Wohlin, and Björn Regnell. "An evaluation of methods for prioritizing software requirements." Information and Software Technology 39.14 (1998): 939-947.
  • Karlsson, Joachim, Stefan Olsson, and Kevin Ryan. "Improved practical support for large-scale requirements prioritising." Requirements Engineering 2.1 (1997): 51-60.
  • Ahl, Viggo. "An experimental comparison of five prioritization methods: investigating ease of use, accuracy and scalability." (2005).
  • Gill, Nasib Singh. "A Comparison among Various Techniques to Prioritize the Requirements." International Journal of Computer Science and Management Studies (IJCSMS) www. ijcsms. com 1.12: 601-607.
  • http://www.gwern.net/Resorter